Ro'y: Heart of Winter
Game Controls:
- Mouse to select and move the Ro'y
- Keyboard arrows/WASD to move the câmera
- Mouse wheel to zoom in and out
Objectives
- Lower the temperature of the Weather Beacons to spread the Winter
- Freeze the Heart of Summer to freeze the region
- Don´t let the Summer melt the Heart of Winter!
- Be quick; after 10 days spring arrives to wake the Summer
- At night, the cold Ro'y spawn faster, but during the day, it´s the Aku time
The Game:
Seasons come and go. Lazy is the Summer, and now it's time for Winter! Let the cold spread on the land, but remember: spring is always near to wake up the heat again...
My third game for my third Game Jam (Godot Wild Jam #76)! Even though it was a more complex idea, things went better than last time. Nevertheless, there were many ideas I couldn’t implement in time:
- Procedurally generated world divided into regions, to be progressively selected on the start menu (ended up with only the 2 testing maps done for the rest);
- Power-ups and combinations for the Ro'y to create more diverse gameplay;
- Rally points and spawn points in the beacons;
- A "fog-of-war" on the map, so one of the objectives is find the Heart of Summer;
- Better pathfinding for the Aku (ended up using fixed PathFollow2D).
Might try and implement it after the Jam.
Credits:
- Music by DDM
- SFX by heltonyan
- Nature Assets by seliel-the-shaper
- Blob Characters Aymen B
- Day and Night System adapted from thowsenmedia
- Background menu image from jamonez
Thanks!
Published | 6 hours ago |
Status | In development |
Platforms | HTML5 |
Author | phrbmr |
Genre | Strategy |
Made with | Godot |
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